Oh! Gnomes! has stopped working on newer devices. We’ve temporarily removed it from iTunes and Google Play. Once we have it up and working again we’ll be bringing it back!
Sales are happening on Oh! Gnomes!…we are all very excited to see any sales. And we are even more excited because we got a some feedback from fans (primarily friends but if they like it…they’re fans). With that feedback we decided that there are certain features that are indeed missing. So here’s the major features we are planning to address…
Artist’s Log: Net date 0611.5 After being impounded for what seemed like ages, we have finally gotten our clearance from the iOS council. I admit that after spending all those weeks stuck on the ipod-3 station, watching as our applications were rejected one after another, tensions were running high. We’d
We’re continuing to go back-and-forth with Apple. Gotta love when you can play the game on our devices but nobody else can. Well…while we’ve been waiting, we decided to bring back augmented reality (AR) for Oh! Gnomes! For those of you that aren’t familiar with AR, it is the idea
First, the good news: Oh! Gnomes! has been submitted to iTunes Connect for approval. The bad news: it took a week to get it to that point, and will probably find out if we’ve been approved or not early next week. Hopefully we’ll be approved this first time because I
Oh! Gnomes! has been submitted to Apple for approval. Wish us luck on getting through their review process on the first try. We should know at the latest early next week.
To all that bought the Android version of the game, thank you very much. And please, send us your feedback, we want to make the game better for you. In fact, we pushed a new build to Marketplace today because of a couple requests; and it’s a lot better because